![]() This is sort of a fun idea, but it translates into Arias being able to deliver long, weird monologues from in the middle of a zombie horde and that’s about it. Now Arias has a version of a zombie virus that causes monsters to be controlled into not attacking Arias or his buyers. Arias survived but everyone else was left in pieces. See what they did? Do you see? Anyhow, Arias was at his wedding when someone he wronged dropped a bomb on the party. The big bad in this film is Glenn Arias, a weapons dealer with a VENDETTA to settle. Writing about this movie would be a waste of time if I just rehashed everything you already know about people and locations, so perhaps it’s in our best interests to just focus on the original concepts introduced? Hell, the next act of the film even takes place in a college that directly rips off the story of the otherworldly stage play I reviewed from last year. It is a bizarre nexus point, or even a black hole, that synthesizes every cool moment you’ve ever experienced in twenty years of Resident Evil into a 90 minute buzzkill. Not just from the games, but from the movies as well, even the CGI ones. Like all the worst tie-ins, Vendetta becomes immediately and transparently invested in incorporating (read: copying) as many characters, plot points, and devices as possible. synthesizes every cool moment you’ve ever experienced in twenty years of Resident Evil into a 90 minute buzzkill. A couple of soldiers get cut to pieces in a hallway just like the laser sequence in the first Resident Evil movie, and this sets a standard by which the rest of the film is measured. Then a little boy zombie takes out nine trained soldiers with automatic weapons by distracting them with an RC car and nothing is ever good again. ![]() Creepy house, things go bump, everyone makes poor decisions. But this one is in Mexico for some reason? Sure.Ĭhris and the other military bros break up into smaller groups to search the house, and for a few minutes it seems like this might be a super credible entry into the RE pantheon. It also features Chris Redfield– a dude who should know better than to go into this mansion again. Kinda fun, right? Well, this takes place between Resident Evil 6 and Resident Evil 7. This was short lived.ĭirector Takanori Tsujimoto ( Red Tears, Bushido Man ) sets the stage for us with an opening sequence in what is very clearly the mansion from the first RE game. It was difficult to gauge crowd reaction, as I was completely alone.ĭuring this time I discovered that my seat could recline several inches, and in that moment I was happy. I’m still not sure if this was supposed to raise our appreciation of the film or merely function as an ad for the iTunes release the following day. It also spent five minutes veering into an ad for Ducati motorcycles, of which one appears during an aforementioned set piece. The second mistake was showing up on time for the screening, because in place of trailers, Vendetta opened with a fifteen minute behind the scenes featurette that managed to show off every major set piece of the film we were about to watch. I was unaware that it would be available to rent online the next morning, and this was the first of many mistakes I would make. I attended a screening of Vendetta in theaters, on the one night it was available. It was difficult to gauge crowd reaction, as I was completely alone. That probably shouldn’t come as a surprise, but here we are. The end product trips while attempting to clear that bar. Despite adding some talent pedigree to this project, the bar for Resident Evil: Vendetta is set reasonably low. Previous entries in animated spin-off RE ’s over the years have amounted to little more than editing together cut-scenes from the games and slightly upping the production value. That’s my starting point in reviewing yet another CGI tie-in film for a series that honestly needs less storytelling at this point. ![]() When you’re already burned out on the lore of a series, you’re not in the best frame of mind for diving into even more obtuse storytelling. Is it action or weirdness or poorly translated drama? Is it questions about humanity or rocket launchers or Jill sandwiches? It certainly isn’t zombies and it needn’t be horror either. Now that we’re in a post RE 7 world, I’m already unsure what even qualifies to make a piece of content Resident Evil -ish. I even reviewed a stage play based on the material for this site which goes some strange places. At this point, it spans dozens of games, a separate cinematic universe, and other continuities within continuities. Since 1996, I’ve sunk time and effort into the world of Resident Evil. ![]()
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